A downloadable office brawler for Windows, macOS, and Linux

An all office brawl-out, where getting a promotion is your only motivation for existence!


  • Game Intro Cut-scene
  • Customizable controls
  • Difficulty Select
  • Local Multiplayer
  • "Attract Mode"
  • One office level
  • Destructible items
  • One boss fight
  • Credits

The following controllers are highly recommended:

- Xbox 360 Controller

- PS4 Controller

- Xbox One Controller

If your controller is not working for you, let us know!

Feel free to report back any bugs, issues as well as provide feedback for the game itself through the comments section.

Install instructions

  1. Extract the files to a folder.
  2. Double click on "Minimum Wrage.exe"

Please note that a controller for this game is HIGHLY recommended.

This game was made  with the Unity Engine.


Minimum Wrage - Demo Build.zip 94 MB
Minimum Wrage (MAC).app.zip 98 MB
Minimum Wrage (Linux).zip 113 MB

Development log


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really liked the game i hope you add more to it or make something simulator because this was really fun!!

We're glad you had fun!
The possibilities for content are as endless as a triple shot of espresso at 9:00 AM will allow! Our development team is not as available as it used to be, but we try to push out small QoL updates that make the game much more fun!

We do have a couple of left over assets that we COULD use for more levels, but... it's on a let's wait and see!

Thanks for playing!


your welcome!!


Super fun comedic brawl type game. I didn't get far the secretary or, whatever she was gave me a one shot slap! haha

Hahahh, I think you were one of the first people to actually discover that "easter egg". When we first introduced the secretary NPC to our internal play-testers she didn't have any behavior, yet EVERYONE tried to punch her (I guess it was that she wasn't even moving as opposed to everyone else). Sooooooooo we decided to surprise them upon next release with that, and it seemed to be a hit!

We recently updated the game so that it's no longer an instant game over, but it's still a 1 hit KO!

Also, it IS possible to dodge roll out of her slap... it's just really hard (like 2-3 frames). I've only been able to do it about 2 times in a row.

Thanks for playing!



Excellent! Thanks for taking the extra effort to make a video and comment through it, it really helps me understand your though process and better provide the proper tweaks to the game.

Unfortunately the issue around stun lock I can only do patches and not fix it properly; We'd like to add wind up animations to help adept players see the blow coming instead of just.. well happen. In the mean time, we can certainly tweak, stun lock duration, enemy attack internals and what not.. but w/o the proper representation it would just feel sluggish IMO... but w/o our designer it's pretty rough.

The rest of current issues seem simple enough, aside from the part where enemies didn't attack; they are supposed to be "non-aggro" but we didn't, have time to create unique sprites for that, only the AI logic :(

Overall, we learned a lot from  your video and hearing your though process, thanks again for the extra effort!


Happy to help! I think the game has a ton of charm and the simple classic beat-em-up approach is perfect. It just needs some polish and content to be great. Hopefully you'll get the chance to flesh it out into a full-fledged game in the future. 


Hi there!

I love Minimum Wrage- great job! Could I get your details regarding a partnership ? nathan@ec1studios.com



Nice game, I'm playing from work so I don't have a game control (playing with keyboard), is kinda disconcerting using enter and attack 1 as select for menu options (it's not the same on every menu). Also playing in window mode, large texts get cut by screen size. 

But keep the good work.  

Oh we didn't catch that it was different for all the menus, we'll check it out!
Any areas in particular where the text gets cut off? 

Thanks for the kind words and feedback!


I should try and get a promotion on Normal mode too. :) Nice variety of enemies and attacks. 

PS For anyone watching, please consider subscribing for a copious amounts of indie games. 

Hi CrypticHybrid,

Thanks for the video and comments!
And yes, Felipe was a lovable cat beloved by all who knew him :(

We agree that there where too many enemies (buggers xD) and thus reduced the number of maximum enemies that can be in play at any given time.We also increased the rate which "stamina" is recovered, so you can spam more stapler boomerangs!

Thanks for playing! :)

Hi! The changes sound good, especially the stamina recovery cause.. gotta get that promotion. :)

Do you have plans to expand MW? Maybe to get promotions all the way to the top of the company? 

Sadly not at the moment :(
If internal plans change and we get a green light to go ahead, most definitely there will be a CEO fight and more office weapons, perhaps even weapon combinations!


Guess i got "enough depression to actually play" hahaha, I had a good time though nice little project haha.  Game got fun when I started mixing all the abilities together

Hi Ben,
We are glad you enjoyed it!  The use of abilities was one of our key features while designing the game, and we went through a couple of iterations as to what best cool down system was more fun for the player.

We recently updated amount of "stamina" you regain through basic attacks and time elapsed, so players can be more active in the game.

Let us know if you think something else needs tweaking!